Episode 22

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On Our Agenda:

Meta-Strategy: Wrap-Up

– The Panellists round out and wrap up what has been a series of segments on re-classification of deck archetypes. They cover how this concept should be applied, what it means for our outlook on modern Netrunner, and what is the next step.

ICE: The New Outlook

– With the new classification of deck archetypes, The Panel takes the time to look a bit deeper, into a new way of evaluating and assessing ICE.

Your Responsibility: How To Deal With Tilt

– Every competitive player will have had to deal with Tilt at some point in their career. The Panel takes the time to discuss what tilt is, how to identify it, and why it is you have a responsibility to the community to deal with it in a calm and effective manner.

Episode 22

THE PSI-GAME: A new approach to Android: Netrunner

Hey all how’re we going? Shielsy here.

I’m going to talk about a framework I’ve been working on for a while that I’m calling the Meta Psi-Game.
It’s a model I’ve been using to help me choose my decks, tune them in, and push the limits of aggressive and controlling styles.

A SHORT HISTORY OF NON-MID-RANGE CORPS

With Honour and Profit came a deceptively large change in the limits of corp construction; Komainu and Himitsu-Bako offered the critical mass of solid in-faction ICE that allowed the existence of the Replicating Perfection control deck we all know and love, with Mental Health Clinic making its way in there too.

The synergies between Nisei Mk.II, Caprice Nisei, Ash 2X3ZB9CY and larger ICE like Tollbooth, Heimdall 1.0 and Susanoo-No-Mikoto were clear: with the powerful economy offered by Sundew and Melange Mining Corp you can lock an ill-equipped runner out, often for more than long enough to score an easy 7. Enhanced Login Protocol pinned the entire thing down and it became time for the runners to learn to deal.

[Deck] Replicating Perfection Control

Something flew under the radar though: Mushin-No-Shin.

Jesse and I toyed around with it, pushing out advanced San-San City Grids and using Trick of Light to score 4/2s straight out of hand. This was awful obviously; There were simply no upsides to housing a classic midrange San-San deck in Personal Evolution or Nisei Division, instead of HB: Engineering the Future (or Near Earth Hub which would come later).

However there still remained clear applications for Mushin-No-Shin in shell games and aggression. By dressing a Future Perfect or a Brains Trust in the cloak of a trap, aggressive PE decks can reach 5 points quickly and without interruption. From there they can threaten every remote as a 3/2, but reveal a Snare! instead.

Mushin No Shin

The capabilities for both agenda victories and flat-line victories are there, and the two-pronged approach is more than a little bit good. With Hybrid PE, Wilfy E. Horig had broken many of the unwritten rules the rest of us had abided by until that point: his ICE was weak, his agendas large and he refused to acknowledge the runner’s credits, respecting only their grip. He and BBW have acquired more than a few kills between the two of them, and it was all made possible by a mind without a mind.

[Deck] Hybrid PE Aggro

NEXT?
But let’s lose our minds entirely here and consider Mushin without the traps, and just the agendas. As a double, Mushin-No-Shin is already rather inflexible, even before considering that it must create a new server. You can only cover your bet with one piece of ICE, and doing so is a massive tell. If you don’t ICE it and the runner checks your bet you’ll probably just lose, so you should definitely ICE your bet.

But with what? A Tollbooth? No. It’s too costly; Mushin is restrictive enough already. Maybe a Neural Katana? Still not good enough. It’s too permissible; the runner was prepared to eat a Cerebral Overwriter, (which is effectively a loss anyway), so nothing has really changed by dealing her another 3 damage. What about a Paper Wall?

Now we’re talking.

In modern Netrunner, aggressive corp decks score hard and fast. They are consistent over the early game, with exactly as many tools as required to parry a light midgame offensive, while hammering into the runner from one angle or another. More than that, they don’t afraid of anything at all.

[Deck] NEXT Aggro

So what’s a poor runner to do? At one end, all-in aggro corps are demanding AI breakers and reckless abandon, but the controlling corps ask for conservatism, flexibility, and patience. Should she naively choose the middle ground, as has so often been done over the last few years? Should she choose to match both, and put her faith in the heart of the cards? Does it really matter?

RUNNING FASTER

Motivated by my need to answer these questions, it was time to get to work. The abilities and styles of controlling runners had already been very deeply explored, with Shapers, (and in particular Kate “Mac” McCaffrey), slogging most of the long shifts, and Noise on retainer.

[Deck] Classic Kate Control

[Deck] Noise Control

While Kate and Noise had tools like Professional Contacts, Atman, and Parasite to lock down controlling corps in interesting and powerful ways, these decks were still very inflexible. The inclusion of Desperado in Kate and Crypsis in Noise opened up some midrange potential; Kate could switch from rig deployment to hard and fast runs at a whim, and Noise could break deep into a remote even with a bunch of useless Caches.

Unfortunately the aggressive corps didn’t care. Without immediate and consistent burst economy there was no way runners could be hosting an SMC’d Gordion Blade or a charged Crypsis. Even with an opening that could compete, by expending so many resources so quickly slow runners would catch themselves in poverty traps and simply get killed over the next few turns as they struggled to recover. Runners needed more accessible breakers, less heavy-handed economy, and more flexibility in how the rig came together.

And when I say “needed”, I mean that I just “needed” to actually put these cards in some sleeves.

Inti
Faeire
Knight
Armitage

 

 

 

 

 

 

This style of loose and easy rig building has proven very effective at wrestling initiative away from the corps in the early turns, forcing them to find more ICE and allowing you, the runner, the capacity to flush agendas out of HQ and from the top of R&D. As more ICE and more breakers come down, she and the corp pass initiative back and forth less often, and accessing consistently becomes more expensive than her economy can support.

There are tools for this common situation of course: Targeted attacks from Parasite or Femme Fatale can leverage cheap consistent access, and scalable programs like Medium, Nerve Agent, and Keyhole compress more threat into each run, not affecting the cost but instead affecting the pay-off.

Finally cards like Woman in the Red Dress, Infiltration, and Deep Thought signal the whereabouts of agendas, allowing the runner to direct her runs to be accurate both in terms of timing and target.

[Deck] Rielle In Red

[Deck] Andromeda Aggor 1.2

PUTTING IT ALL TOGETHER
Let’s take a step back from decklists and look at the pattern that’s emerging here; by using ICE the corp can take initiative, and start scoring agendas. To prevent this the runner must draw and install the appropriate breakers, and remove the threat.

Until the corp produces another (different) ICE to reclaim initiative, it is the runner who can be proactive. This back and forth is repeated until every kind of ICE the corps has available is on the remote, and each of those ICE can be broken by the runner.

At this point the initiative is no longer as rigid, and really only related to how many credits the runner has, how mush ICE the corp has, and how they each can compress their clicks. It is during this period that either player can claim inevitability: that, (barring a dramatic change in the game state or variance), they will win.

We note one more general situation: Whenever a player is proactive and uses her resources to attempt to win the game, she cannot also be investing those resources into her economy or ICE, and therefore inevitability. The consequence: when either player attempts to push an advantage and is unable to win outright before the opponent can stabilize, her economy is weaker than if she had simply not acted, and now further from a position of inevitability.

While these observations seem needlessly austere, the generality is actually a very powerful tool, and allows us to make another statement: a runner is best equipped to handle a corp when she can take the initiative as often as possible, and for as long as possible.

Alright, back to the concrete.

This is something of a Goldilocks phenomenon: when a runner is too slow, she won’t be able to assemble her breakers before the faster, more consistent corp simply scores out. But if the runner is too fast she won’t be able to claim inevitability and will have to rely on variance for victory. So it is in the runner’s best interest to be the same speed as the corp, and conversely, it’s in the corp’s best interest to be a different speed to the runner. Additionally, the inherent variance that comes with agendas and the limitations that come with memory mean that there are higher costs to playing control decks over mid-range, and mid-range over aggressive. Sounds familiar right?

perfect

LOOKING BACK
Applying this outlook to our 3 archetypes offers a new and clearer perspective on current and previous meta-games.
In the early days when NBN and Weyland mid-range strategies and HB control strategies were the only clear options for corps, Criminal mid-range and Shaper control decks were the response, and runners took the advantage.

The introduction of NAPD Contracts and Jackson Howard smoothed out some of the costs of playing mid-range: The corp’s susceptibility to variance came down, and the windows for runner aggression closed a little. This change was enough to push aggressive Anarch styles out of the meta-game entirely, as there was simply no corp they were well positioned against. The corps never bid 0, so it didn’t make sense for the runners to either.

Having been conditioned so heavily into midrange strategies, runners weren’t prepared for a mixer-upper, and there isn’t any clearer evidence of this than Dan D’Argenio and Minh Tran taking 1st and 2nd at Worlds 2014 with a control corp deck and an aggressive corp deck. Almost every player in the top 16 brought a mid-range runner (Jesse Marshall entered Kate control, and Kenjy Jab entered his Wyldside Control), and they simply weren’t prepared to go toe-to-toe with Caprice Nesei or Mushin-No-Shin.

LOOKING FORWARD
There has never been more capacity for depth and experimentation in both corp and runner play than right now, and it’s also never been more important to have access to multiple decks than right now.
So be sure to play more! Find 6 decks you like, and keep them up to date. Keep an eye on the room, and be prepared to audible into a different archetype if you suspect too much opposition, or into an archetype if you recognize a gap to take advantage of (particularly if you’re in a league!).

Thanks for reading everyone! I know it’s been a bit of a slog-fest, but I think it’s pretty interesting.
If you have any questions, suggestions, or even just wanna say some stuff, feel free to send an email to thewinningagenda@gmail.com, post on The Winning Agenda page on Facebook, or in the comment threads on Netrunnerdb.com, where I’m @Shielsy.

Liam ‘Shielsy’ Prasad is an panellist for The Winning Agenda. He was the runner-up for both the 2014 Melbourne Regionals and the 2014 Australian Nationals. He is a budding mathematician and TWA’s resident Anarchsit. Follow him on Twitter @5hielsy

THE PSI-GAME: A new approach to Android: Netrunner

An Interview with ScreamBear

Hey everyone!

Wilfy here, panellist from The Winning Agenda. I’m very proud to present an exclusive interview with famous Netrunner player and internet pundit ScreamBear – a pseudonym especially well-known on Reddit. Enjoy his unique take on life and Netrunner!

Q: Hi ScreamBear, tell us a little about yourself.
A: I am employed as a software engineer working with synergistic social app-based marketing. I have bootstrapped multiple developments via currency trading and crypto-currency capitalization. I am an anarcho-libertarian Redpill Randian capitalist and a proud sociopath. I am interested in transhuman enhancement and have upgraded my dietary needs to 100% slurry based nutrition via Soylent.
Q: How did you get into Netrunner?
A: A subordinate in my dev-pod introduced me to the game. I terminated his tenure for the inefficient use of resources, however, I picked the game up as training exercise in lateral thinking.

Q: how did you find out about The Winning Agenda?
A: The Winning Agenda was mentioned as a podcast for competitive players looking to optimize play on multiple social media platforms including Reddit.
Q: Do you have any preferred strategies on the Runner or Corp sides?
A: I play only optimal strategies based empirical proof and metadata analysis. Strictly speaking I do not “prefer” any strategy except the one that wins. Presently, this has proven to be Andromeda and NEH. NEH is appealing because it is radically un-interactive. Counterplay and interaction are the realm of players looking for drama in their games, they want the “big moment” to gratify themselves. These players are wrong and harm the game state by playing sub-optimal decks that rely on an opponent making a mistake in order to generate their pittance of wins.
Q: What about particular cards? Are there any you particularly like or enjoy playing with?
A: I reject ‘flavor’ in the game as a distraction and strive not to be personally attached to any particular card. Netrunner’s “narrative” exists in the realm of degenerate genre fiction, but the game pieces still create an engaging mental exercise. However, the introduction of Daily Business Show was a welcome addition. If Damon and Lukas insist on refusing to print additional 3/2 agendas, then the least they can do is print cards that support optimal decks. DBS was one of the only notable cards after NEH to be released in the previous cycle.

Q: Do you use any online platforms to play Netrunner? How do you find they compare to playing in paper?
A: I use both OCTGN and Jinteki.net. Play online is superior to in-person play. Eliminating the social element from play focuses play on the real decisions in optimal game play. It disincentivizes the “mind-games” that inferior players rely on to make risky, interactive plays. It would be preferable if FFG licensed or developed an application and moved their tournament structure online, reducing overhead and capitalizing on emergent e-sports markets. However, I would reject the “ease-of-use” / “ease-of-viewership” that e-sports like Hearthstone and League of Legends have implemented as these reduce complexity of play in order to appeal to inferior players.

Q: What sort of strategies do you use when evaluating new cards? Without empirical data it can be hard to determine whether new cards are good or bad, for example.
A: A new paradigm will need to be developed if snowjax has indeed been terminated for disclosing spoilers. This was the primary source of testing. Opening packs was merely a formality — it should never be some childish surprise. If a new leak does not emerge before new cards are released, I would evaluate cards in terms of being strictly better or worse than existing strategies.
Q: do you have any tips for beginning players? Netrunner can be a difficult game to get into.
A: New players have a personal responsibility not to degrade the game state. Too often they find cards they “like” and latch onto sub-optimal strategies. New players must bootstrap their game experience and utilize the wealth of resources available to them. They should not clutter Stimhack, Reddit, or other websites with their simpering decklists, rather they should utilize proven decks. Players that cannot compete with top-tier competitors encourage other sub-optimal players and drag down the overall quality of competition.
Q: You’re a prolific Reddit contributor, but do you post on any other Netrunner forums?
A: I have not presently been approached by Stimhack, FFG, or other resources. However, my overriding professional interests would likely limit my ability to contribute authorially. It would be unbecoming to have my identity associated with novelty pursuits.

Q: Are any particular strategies or archetypes more common near you than you see elsewhere on the internet? how do you deal with that when constructing and playing your decks – do you make any changes based on those factors?
A: As a rule, I do not build “new” decks. Like other top-tier players, I capitalize on the thankless work done by other players and utilize their decks better than they can. Players that seek to use new cards for the sake of newness tend to play twee novelty decks which can be easily played around. If a new strategy becomes dominant, the prevailing strategy to counter it will develop as well and with the resources available online, this can almost always be done before an event requires it.
However, I applaud the work of articles like QuantANR. Mass metadata collection and analysis is critical to emergent strategy identification. For example, it was determined that Day Job provides a +.2 efficiency boost to PrePaid Kate. Information which inferior players may have inferred, but had not proof of. I hope to see further articles of this type to provide statistically optimized deck building free of irrational opinion based inclusions.

Thanks for reading and I hope you enjoyed this insight into the world of ScreamBear. If there are any other people you’d like to see be interviewed, please let us know in the comments

An Interview with ScreamBear

Episode 20

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On Our Agenda:

‘What Lies Ahead’ Competition: Your Questions Answered!

– With an overwhelming number of entries for our Topic/Question competition, we felt we needed to spend an entire episode going through some of the best emails we received, before finally announcing the lucky winner. In this special episode of ‘The Winning Agenda’, the panellists discuss:

  • Can decks from older meta’s return to competitive play?
  • What is the best way to go about managing the wealth of information in Netrunner?
  • Is an ICE-destruction runner deck viable?
  • Click Compression and Click Taxation: What are they, and how do you use them?
  • And much more!

Thank you to everyone who took the time to send us an e-mail. It’s really fantastic to be able to engage with so many Netrunner players from around the world!

Episode 20

Episode 19

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On Our Agenda:

Meta Focus: Order and Chaos Decks

– The Panellists discuss the impact that Order and Chaos has had in the local meta. They go on to discuss a number of decks they’re currently testing, focussing on the deck’s strengths, weaknesses, playability, and how they will help shape the meta.

  • Jesse Marshall takes us through the current build for his favourite corporation: Weyland: Building a Better World. Jesse explains why the release of this expansion is a great time to revisit the core set ID, and how he has been finding the new ice package.
  • Resident Anarch Liam Prasad gives us his take on Valencia Estevez Control. Shiesly discusses the many directions the deck could be taken in, from Proffessional Contacts, to Eater/Keyhole, to the Silverware suite.
  • Brian Holland is frothing at the maw with his current MaxX list, which is focusses on attacking centrals aggressively and efficiently. The Panel discuss the iterations MaxX has had already, and where the list may end up.

Eater/Keyhole: The New Aggressive Strategy?

– The Panel take an in-depth look at the Eater/Keyhole combo, highlighting the aspects of this strategy, and how it may help to shape the 2015 meta.

 

DECKLISTS

Jesse’s Weyland

Weyland: Building a Better World

Agenda Agenda (10)
Asset Asset (5)
3x Jackson Howard •••
2x Snare! ••••
Upgrade Upgrade (6)
Operation Operation (13)
Barrier Barrier (6)
Code Gate Code Gate (6)
Sentry Sentry (3)
Liam’s Silverware Control
Valencia Estevez: The Angel of Cayambe
Event Event (22)
3x Hostage ••••• •
Hardware Hardware (2)
Resource Resource (8)
Icebreaker Icebreaker (7)
Program Program (11)
3x Crescentus •••
Brian’s MaxX Reanimator Aggro
MaxX: Maximum Punk Rock
Event Event (16)
Hardware Hardware (6)
3x Clone Chip ••••• •
3x Desperado ••••• ••••
Resource Resource (6)
Icebreaker Icebreaker (8)
Program Program (9)
Episode 19

Episode 18

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On Our Agenda:

Meta Strategy: Aggressive Decks

– The third in a series of segments, the Panel discusses what an aggro deck is and how to recognise one. The discussion feeds into strategy tips on how to play with and against aggro decks.

Deck Tech: Near-Earth Hub Aggro

– Panellists Brian Holland and Liam Prasad discuss the latest iteration of the classic NEH Aggro build. What is working, what has had to change, and a look at how the meta has adapted to this once-dominating archetype.

Tournament Organising and Judging 101

– Ever wanted to take that leap into running events? Judge Tom Daniel gives you the information you need to start judging and TO-ing at your local Game Night. Including advice on how to handle Judge calls, how to prepare, and how to discuss the option with your Local Game Store!

‘What Lies Ahead’ Competition

– We are still running a competition to give away a copy of the hard-to-find ‘What Lies Ahead’ Data Pack! To enter, email us at thewinningagenda@gmail.com what topic you’d like to hear us discuss, and why!

DECKLISTS

Brian’s NEH

Agenda Agenda (11)
Asset Asset (6)
Upgrade Upgrade (3)
Operation Operation (15)
3x Biotic Labor ••••• ••••• ••
Barrier Barrier (6)
3x Eli 1.0 •••
1x Markus 1.0
Code Gate Code Gate (7)
Sentry Sentry (1)
1x Errand Boy
Shielsy’s NEH
Agenda Agenda (11)
Asset Asset (3)
Upgrade Upgrade (3)
Operation Operation (18)
3x Biotic Labor ••••• ••••• ••
Barrier Barrier (6)
3x Eli 1.0 •••
Code Gate Code Gate (7)
Sentry Sentry (1)
1x Rototurret

 

Episode 18

‘What Lies Ahead’ Data Pack Give-Away!

How would you like to get your hands on a copy of ‘What Lies Ahead’?

WLAThe rad scientists over at Games Laboratory in Melbourne have donated a copy of this much sought-after Data Pack, and The Winning Agenda is giving it away to one lucky listener!

To enter, send us an e-mail telling us what topic you’d like to hear us discuss, and why.

The winner will be announced in the coming weeks, and their suggested topic discussed exclusively during an upcoming episode of The Winning Agenda!

This competition is open to all of our listeners, but we’d really like to give the Data Pack away to someone who desperately needs it!

So, in the spirit of helping as many people play this game we all love, please let us know in your email if you already have a copy of the Data Pack and would like to donate it to the runner-up. Let’s show off just how fantastic the international Netrunner community really is!

Here’s to a prosperous Store Champs season!

– The Winning Agenda Crew

 

‘What Lies Ahead’ Data Pack Give-Away!

Episode 17

Click Here To Check Out This Episode!

On Our Agenda:

Meta Strategy: Midrange Decks

– The second in a series of segments, the Panel discusses what a midrange deck is and how to recognise one. The discussion feeds into strategy tips on how to play with and against midrange decks.

Midrange Deck Tech: Leela Patel and Haas-Bioroid

– Panellists Liam Prasad and Jesse Marshall give us a tech on their runner and corp midrange lists respectively. Including how to pilot the decks, and how they fared at the recent Store Championships at CanCon!

CanCon Recap

– The Panel reflects on their experiences at CanCon in Australia’s Capital. Judge Tom Daniel gives us the insight on the events he ran and information on upcoming premiere events

Jesse’s HB Midrange

Barrier Barrier (8)
Code Gate Code Gate (7)
3x IQ
2x Tollbooth ••••
Sentry Sentry (4)
 Liam’s Leela Patel Midrange

3x Account Siphon
3x Dirty Laundry
3x Emergency Shutdown
2x Hostage
3x Legwork
3x Special Order
3x Sure Gamble
Hardware (5)

3x Desperado
2x R&D Interface ••••
Resource (8)

2x Daily Casts
2x Earthrise Hotel
1x Professional Contacts ••
3x Security Testing
Icebreaker (8)

2x Corroder ••••
1x Crypsis
2x Faerie
1x Mimic •
1x Passport
1x Yog.0 •
Program (4)

3x Datasucker •••
1x Sneakdoor Bet

Episode 17

Decklist Competition Special!

Click Here To Check Out This Episode!

On Our Agenda:

Decklist Competition Finalists!

– The Panel takes us through a quick discussion of each of the four finalists for our Decklist Competition, before announcing the winner!

 

The Finalists:

Central Under Pressure (CUP) – Novandy L, Zurich, Switzerland

Rielle “Kit” Peddler: Transhuman

Event (18)

3x Diesel (Core Set)

3x Modded (Core Set)

3x Sure Gamble (Core Set)

3x Test Run (Cyber Exodus)

3x Scavenge (Creation and Control)

3x Dirty Laundry (Creation and Control)

Hardware (8)

1x Akamatsu Mem Chip (Core Set)

2x Plascrete Carapace (What Lies Ahead)

2x Dinosaurus (Cyber Exodus)

3x R&D Interface (Future Proof)

Resource (7)

1x Kati Jones (Humanity’s Shadow)

3x Professional Contacts (Creation and Control)

3x Daily Casts (Creation and Control)

Icebreaker (8)

1x Mimic (Core Set) •

3x Yog.0 (Core Set) •••

1x Femme Fatale (Core Set) •

2x Atman (Creation and Control)

1x Cyber-Cypher (Creation and Control)

1x Cerberus “Lady” H1 (All That Remains)

Program (4)

3x Datasucker (Core Set) •••

1x Parasite (Core Set) ••

 

Domestic Sleepers Fast-Advance – RyanS, Wisonsin, USA

Haas-Bioroid: Engineering The Future

Barrier (6)
Code Gate (5)
Sentry (6)
2x Archer ••••
The Spanish Influenza – Rob B, Halifax, Canada
Gabriel Santiago
Event (18)
 Hardware (5)
 Resource (6)
 Icebreaker (7)
1x Breach
1x Corroder ••
1x Mimic •
1x Yog.0 •
 Program (9)
1x Datasucker •
2x Djinn ••••
2x Lamprey ••••
1x Nerve Agent ••
Bootcamp Glacier – BenB, Pennsylvania, USA

Blue Sun: Powering the Future (Up and Over)

Agenda (9)
2x Priority Requisition (Core Set)
3x Project Atlas (What Lies Ahead)
1x Corporate War (Future Proof)
3x NAPD Contract (Double Time)

Asset (6)
1x Adonis Campaign (Core Set)  **
3x Jackson Howard (Opening Moves)  ***
2x Executive Boot Camp (All That Remains)

Upgrade (3)
3x Ash 2X3ZB9CY (What Lies Ahead) ******

Operation (11)
3x Hedge Fund (Core Set)
3x Oversight AI (A Study in Static)
3x Restructure (Second Thoughts)
2x Interns (Mala Tempora)

Barrier (11)
2x Hadrian’s Wall (Core Set)
2x Ice Wall (Core Set)
3x Curtain Wall (True Colors)
3x Hive (Double Time)
1x Changeling (Up and Over)

Code Gate (5)
1x Tollbooth (Core Set)  **
2x Datapike (Creation and Control)
2x Lotus Field (Upstalk)  **

Sentry (4)
3x Caduceus (What Lies Ahead)
1x Taurus (Upstalk)

Decklist Competition Special!