Episode 68

Click Here To Check Out This Episode!

On our agenda:

Kala Ghoda Card Highlight: Corp

– This week, we are once again joined by Jacob Morris, webmaster of Project ANCUR and writer of the UFAQ, to discuss the second half of Kala Ghoda. With special attention paid to some of the more peculiar cards in the set, the panelists share their hopes, fears and dreams of the upcoming Mumbad Meta.

Tune in next week for episode 69, featuring a special interview with designer and developer of the Netrunner-inspired game ‘Hacknet’, Matt Trobbiani!

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 68

Episode 67

Click Here To Check Out This Episode

On our agenda:

Kala Ghoda Card Highlight: Runner

– This week, the panelists are joined by Jacob Morris, webmaster of Project ANCUR and writer of the UFAQ, to discuss the first half of the latest Data Pack: Kala Ghoda. We go through each card in turn, discussion what we like, what we don’t like, as well as exclusive insight from Jacob on card interactions. The Runner side got some very interesting cards in this pack, so check it out!

Tune in next week for Episode 68, in which we discuss the Corp side of this data pack!

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 67

Self-Destruct Chips: Why Tournaments Should Allow Concession

This one time, I did something bad.

I’m at a Store Championship sometime in 2014. My opponent just wiped my last Decoder and Fracter with a well-timed Archer. I’m sitting here, pursing my lips, nodding solemnly to myself as I contemplate my inevitable demise, knowing my opponent is going to be able to score behind that rezzed Bastion all day long.

Playing a Criminal deck with no recursion, and at that point, no AI breaker, it was really just a matter of time. I’d have to wait for my opponent to draw their agendas, install and advance them. A mixture of Barriers and Code Gates (and that one Archer), were gonna keep me out of centrals.

So, at this point it was a no-brainer. We were twenty minutes into the match, and I was playing a Glacier Corp deck. I was gonna need all the time I could get to win game two, especially as going to time isn’t ever ideal for anyone.

I scooped up my cards and said ‘Go to game two!’ My opponent nodded, understanding how bad they’d crippled me with that pesky Archer. We packed up, shuffled our decks and I proceeded to try and do my best to win my Corp game with the time left on the clock.

The game went on, as did the tournament, and neither of us knew that what we had just done could have got us disqualified.

The Ruling

The rule I had broken (and by extension, the rule my opponent had broken), is squeezed into a paragraph of the Netrunner tournament rules that has not been changed since 2014.

The rule comes under ‘Unsportsmanlike Conduct’ on page 2 of the most recent rules document:

Players are expected to behave in a mature and considerate manner, and to play within the rules and not abuse them. This prohibits maintaining an illegal game state, colluding with another player, behaving inappropriately, scouting decks, artificially manufacturing the results of a game, treating an opponent with a lack of courtesy or respect, etc. The TO, at his or her sole discretion, may remove players from the tournament for unsportsmanlike conduct.”

While this excerpt contains many straight-forward examples (ie; ‘maintaining an illegal game state’, ‘treating an opponent with a lack of courtesy or respect,’ and ‘scouting decks’), the rule which apparently prohibits concession is; ‘artificially manufacturing the results of a game.’

1209164_785726928117837_5442114764750881911_nIt’s obviously phrased as such to stop such misconduct as players reporting incorrect results on purpose -something I’ve thankfully never witnessed. However, it has been ruled that this phrase extends to ‘Intentional Draws’ or ‘ID’s’.

However, this means that concession is technically ‘player misconduct.’

Seeing as the tournament rules do not state explicitly that concession is ‘player misconduct’, people assumed you were allowed to concede and the world went on spinning.

Then Lukas Litzsinger, former lead designer, answered an email which was posted to a forum on Board Game Geek, reading as follows:

A player is not allowed to concede a game to his or her opponent during a tournament. Both players should play at a speed wherein the game can be completed within the allotted time.”

The argument is that Intentional Draws are artificially manufactured results. Litzsinger doesn’t want players to be able to ‘fix’ their matches.

And I agree with him.

When you sign up for a Netrunner tournament, you’re there to play Netrunner. I’m sure Litzsinger believed that his ruling would encourage people to actually play games of Netrunner, rather than ‘splitting’ and each walking away with two points.

By extension, however, this means that players cannot concede. How could you allow concession, when you do not allow Intentional Draws?

For example, if I were to concede a game to my opponent, and then they concede the next game to me, then we have drawn intentionally.

While there is some concern as to why Litzsinger, designer of the game, was making rulings for what should technically be Organised Play (a different department), the community at large seems to have accepted his ruling, despite the fact it is not printed explicitly in the tournament rules.

On face-value, this rule would appear to be in place for the overall benefit of competitive Netrunner.

The only problem is that it’s impossible to police.

The Problem

We unfortunately live in an age where despite the existence of Floor Rules, the enforcement of said rules still differs depending on where you play, and who is running the tournament. Thankfully, FFG is pushing to change this, and rightly so.

It is very important that if I play in a regional in Sydney, Australia, that my tournament experience should be identical to that of a regional I played in Tucson, Arizona.

By now, it’s safe to assume that most Tournament Organisers know that FFG considers ID’s to be unsportsmanlike conduct. It may not, however, be immediately obvious that concessions come under the same banner.

The only time the current Floor Rules mention Intentional Draws is under ‘Collusion.’ In this same section, the Floor Rules use ‘a player intentionally throwing a match’ as an example. At no point in the Floor Rules is it explicitly stated that players are unable to concede.

In fact, the only mention of concession in the Floor Rules is given under ‘Bribery and Gambling’, where it lists offering a player a bribe for them to concede the match as a DQ-able offence.

In situations like in the example I gave above, you have a player who is in a position where they are no longer able to win the game. It only makes sense here to offer a concession.

Why?

Because a concession in that situation would result in saving the tournament’s most finite resource: Time.

If players in that situation are forced to play out the game, literally sitting there drawing cards or gaining credits while their opponent draws for their agendas and gains credits to score them, you might end up going to time. Especially if this is game one.

Going to time can slow the entire tournament, and go on to not just waste the time of the players in question, but the time of everyone in the event.

This brings us to the next issue: If players are not allowed to concede, why can’t they just throw the game?

If you walked past a table and saw one player scoring agendas while the other just sat there10247374_785726018117928_3027661753377639948_n drawing four times and discarding turn after turn, it might look like that player is intentionally throwing the game. As pointed out above, FFG specifically states that this is player collusion.

However, while they might be forced to play out a game that is no longer winnable, it is impossible to call a player on ‘throwing the game’ without offering Outside Assistance.

For those of you unaware, Outside Assistance can range from checking notes between games of a match, to standing behind the Corp player and announcing that they are agenda flooded.

The FFG Floor Rules offer a hardline on players outside of the match giving assistance:

If the player providing assistance is entered in the tournament, he or she is disqualified. Any person providing outside assistance that is not entered in the tournament should be asked to leave the premises.”

There is no known way that you can say to a player currently in a match that what they are doing isn’t a good way to go about winning a game of Netrunner. Doing so would be offering Outside Assistance.

This means that if a Judge were to intervene a match in progress, they had better be 100% certain (and be able to prove), that a player is intentionally throwing a match. This is difficult to the point of being impossible simply due to the intricacies of Netrunner itself.

Now, many people rebut this argument by saying that it’s fairly obvious when a player is not actively trying to win a game. While this is true (discounting when players might be in an unwinnable situation but are unable to concede), saying anything to that player would be Outside Assistance, and a DQ-able offence in itself.

The FFG Floor Rules outline this plainly:

Tournaments challenge players to win using their own skill and their interpretation of the game state. As soon as outside assistance is provided, whether correct or not, a player can no longer win or lose solely of their own merit.”

There is no way of knowing, or proving, if a player is ‘intentionally throwing a game’ versus whether or not they were playing ‘using their own skill and interpretation of the game state.’

I can’t tell you the number of times I’ve seen a new player do something that looks so intentionally bad, that they must be trying to lose. Running when their opponent only has a Project Junebug in hand, neglecting to trash it, and then running it next turn when their opponent has Installed, Advanced, Advanced a card, looks like the most glorious way to throw a game of Netrunner.

In actuality, these players often laugh, shake their head an announce their ignorance, but offer up a handshake all the same. Should these players be penalised for their inferior skill level? And more importantly, should that inferior skill level be highlighted by offering up a double-standard?

So how is a Tournament Organiser expected to monitor all games for signs of intentionally losing, while at the same time being basically unable to call players on it for fear of offering Outside Assistance and hurting the integrity of their event?

The answer is, they can’t.

The Bigger Problem

These examples are leading to a situation that is problematic for competitive Netrunner as a whole.

The Netrunner community is a fantastic one, and I’ve had far more positive interactions with players than I have had negative ones, but that doesn’t mean that people aren’t around who would be looking to exploit the rules.

Players who find themselves in a position where it would be beneficial for them to Intentionally Draw can simply throw their first game, and have their opponent throw their second. After all, nobody is going to be able to call them on making bad plays or poor decisions throughout, at least not without offering themselves up for a disqualification.

These type of people exist. And the current rules actually favour and support them.

How is that?

The good people like you and me, who know that concessions are against the rules are not going to throw our games or ‘concede’ through game play mechanics. When we find ourselves in a position where it would be beneficial to Intentionally Draw, we don’t, because we know it’s against the rules.

We’re respecting the rules, however easy it may be to circumvent them.

The people who don’t respect the rules, and know how easy it is to concede by throwing games, are benefiting.

It’s worth pointing out that with the current tournament structure, it’s just as easy for players to avoid any signs of collusion by playing their two games, and then just reporting any result the players might agree upon. There is no system put in place to protect the integrity of match outcomes.

While it is easy to say that that the majority of people don’t do this, the fact of the matter is that under the current rules the only people that benefit are the cheaters. That does not reflect well on the official FFG documents.

The only recommendation given to Judges and Tournament Organisers by FFG to prevent Intentional Draws is as follows:

Judges should monitor the top tables during the beginning of the last round before elimination rounds to ensure collusion does not happen.”

All Judges are being told here, is to watch the beginning of the games to make sure player’s aren’t shaking hands and walking away. A Judge has a lot to do, they can’t possibly be expected to stand around and watch entire matches, on multiple tables, especially toward the end of the event.

I know that’s not what FFG are suggesting they do, but even if Judges did so, they would be unable to intervene a match without things can become very messy due to the inability to prove poor play, and Outside Assistance.

The Solution

My concern is for the overall longevity of competitive Netrunner.

Slow play, going to time, and people abusing loopholes in the established tournament rules are all things which negatively effect the competitive scene.

Concessions aren’t always used to create an Intentional Draw. More often, they are used to save time of the players, the Tournament Organiser, and the event as a whole.

There is nothing inherently wrong with conceding a match. While people make arguments attacking the ‘morality’ of concessions, it has no real effect on the outcome. People will concede when they wish, or they will ‘play it out’ if they wish.

What FFG want, is for players not to be able to Intentionally Draw.

So let’s look at that a little closer.

10293638_785729164784280_899127805854372247_oThe desire to Intentionally Draw arises from wanting to make the Top Cut of a tournament. The Top Cut (usually 8 or 16), is essentially an artificial device employed by the current tournament structure. It’s artificial, in the sense that it is an arbitrarily chosen number that means the prize people are playing for in the Swiss is a spot in that Top Cut, and not anything else. By it’s very nature, this encourages players not to ‘do their best’, but rather to ‘do well enough to make the Top Cut.’ After all, the prize for coming 1st and coming 7th in the Swiss are essentially the same.

It is contrary, then, that the tournament rules would both employ the use of an artificial device such as a Top Cut, at the same time as condemning players for using artificial devices of their own; in this case an Intentional Draw.

The other phenomenon that occurs in Swiss tournaments with a Top Cut, is that going into the last round, players in the first and second positions are basically always guaranteed a spot in the Cut. This often means that in the final match of Swiss, these competitors are essentially playing for no reason. Traditionally, these players would shake hands, and go relax and wind down before the finals.

Remove the Top Cut, and you’ll remove any and all desire to Intentionally Draw. You can’t ID yourself into first place.

Regardless of how you personally feel about Intentional Draws, the reality is that the current tournament structure for Netrunner makes the option viable to the dishonest players who want it, while depriving the option to the honest players who respect the rules.

In 1996, Wizards of the Coast had to make a choice; either allow Intentional Draws or change their tournament structure. At the time, players in Magic events realised they could Intentionally Draw the match by simply not playing their games and riding out the clock.

Wizards opted to allow Intentional Draws.

FFG could realistically allow concessions for Netrunner, and the effects would be only marginally felt. Seeing as many members of the community have made their overall negative feelings about Intentional Draws known, we might not even see much of an influx of games ending with a handshake.

In the short time that Netrunner has been around, we’ve seen many major changes to the tournament structure. As such, the other option FFG has is to change the structure to make natural draws impossible.

An example of this would be to run the Swiss rounds of a tournament similar to double elimination, where you only play one game with one deck before moving on to the next match.

This would mean that each match will only ever result in a single win, thus rendering draws impossible. In this same example, rounds could be shortened to 25-35 minutes, with the penalty for going to time being zero points for each player.

This would put a lot of pressure on the Slow Play rules to be enforced, but realistically, completing a single game of Netrunner in 25 minutes isn’t that hard.

This structure would also remove any need for Intentional Draws, and would result in players actually playing games of Netrunner, just as the designers intended.

*

Netrunner is a brilliant game, and I truly believe that it comes to life in the tournament scene.

Getting together to play games against people you haven’t met, striving to be the best you can be, offering and receiving advice, sharing bad beats stories, the thrill of doing well and the drive you feel to do better when you’re losing, are all fantastic elements.

It only makes sense then, that the designers intentions for a Netrunner tournament is for players to play games of Netrunner. Personally, I’m glad Intentional Draws are not allowed, as I agree with the philosophy outlined by FFG on the topic:

Android: Netrunner matches should be decided by the skills, minds, and luck of the two players involved in a match. Artificially altering the results of a match circumvents this and prevents players from succeeding based on skill alone.”

Concessions being banned by extension stifle the tournament experience not just for those who’d rather scoop up their cards and try to win game two, but for those of us who respect the rules and don’t try to abuse them.

I think those in charge of Organised Play for Netrunner should take a look at their overall goals. While it is commendable to encourage players to actually play games, both the enforcement of these rules, and the non-specific way they are addressed in the official documents hinder the tournament experience for new and veteran players alike.

A new player shouldn’t be penalised for conceding a game, especially when they would have had to dredge up a forum post made by the former lead designer to find out which rule they were unknowingly breaking.

Brian Holland, (affectionately known as The Big Bad Wolf), is the host of The Winning Agenda Podcast. He may one day be a published author, but until then, he’ll wallow around, complaining about card rulings. You can check out more of his inane ramblings on twitter @bwholland

Self-Destruct Chips: Why Tournaments Should Allow Concession

Episode 66

Click Here To Check Out This Episode!

On our agenda:

A Police State: Life After The Most Wanted List

– This week, the panelists discuss the outlook for the meta now that the Most Wanted List has had time to gestate across the globe. Jesse takes us through the adjustments to Kate Control and Near-Earth Hub Aggro lists, and shares what his testing has revealed about the nature of these archetypes. He also makes what was quite possibly the most subtle ‘Community’ reference ever. Wilfy Horig touches on playing Noise in recent tournaments, as well as leading a discussion on which factions gained and lost the most going forward.

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 66

Episode 65

Click Here To Check Out This Episode!

On our agenda:

Deck Building: The Meta Call

– A listener questions prompts us to discuss deck building for the meta. Chiefly, how much should you be concerned with what your deck is trying to do, versus what you’re opponent’s deck is trying to do. We discuss power strategies and the inclusion of hate cards.

Deck Tech: Genomics Control

– Wilfy has a tech on his latest time-sink monstrosity. This 59-card deck utilizes the power of Vanity Project to reduce agenda density to an all-time low, while buying time for the corp player to construct a hellish mega-remote with a plethora of defensive upgrades.

You can checkout Wilfy piloting this deck on our YouTube Channel!

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 65

Episode 64 – Exclusive Interview with Damon Stone on the Most Wanted List!

Click Here To Check Out This Episode!

On our agenda:

Special Guest Damon Stone, Lead Developer of Android: Netrunner!Linkimage64s
– With the recent announcement of the NAPD Most Wanted List, we got in contact with Damon Stone in order to pick his brain on each and every aspect of the list! Sourcing questions from listeners all over the world, Damon gives and open an honest interview regarding the decision behind the Most Wanted List.

– In our first segment, we ask Why is the MWL needed in the game? Why the MWL and not a restricted or banned list?
How often will cards be added or removed? Will a new Core Set with different cards be released? How does FFG monitor the metagame to make the decisions to add cards to the MWL?

– We then move into a card-by-card breakdown of the Most Wanted List. For your convenience, we have the times for each individual card listed below:

“Lady” 18:50

Clone Chip 22:11

Desperardo 26:37

Parasite 30:36

PrePaid VoicePad 33:56

Yog.0 36:54

Architect 42:19

AstroScript Pilot Program 46:03

Eli 1.0 52:43

NAPD Contract 55:32

SanSan City Grid 59:26

– We round off the interview with a few more general questions about the future of Android: Netrunner, including Why doesn’t Jackson Howard appear on the MWL? How do you go about design to fill spaces left by card rotation? Why was Wireless Net Pavilion changed? Is there any progress on the Netrunner Judge program? Is there concern about newer players being unaware of the MWL? Is there an Android RPG on the horizon?

Remember to join us each and every Monday for new episodes as we enter the Store Championship Season of 2016!

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 64 – Exclusive Interview with Damon Stone on the Most Wanted List!

Episode 63

Click Here To Check Out This Episode!

On our agenda:

Special Guest Calvin Wong, Malaysian Nationals Top Eight Competitor!

– Many of you may remember Calvin from his debut guest-spot in Episode 50. Well, he’s back, and better than ever! Calvin takes us through his prep leading up to the (belated), Malaysian National Tournament. We touch on the Blue Sun list he decided to take, and we focus on his unique Chaos Theory build which continues to evolve as Calvin tries his hardest to break the game!

Like what we’re doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda

Episode 63

Mental Health Clinic: Dave ‘Cerberus’ Hoyland on Pressure to Perform

The Impact

I want to talk about pressure and the impact that it has on us as players of a game. I imagine that many of you will have been in the situation where you are lying in bed thinking about a tournament or game so much that you cannot sleep. Maybe it is the night before your national championship, and you are worried if you’ve made the correct deck choices, or maybe it is the night after and you are replaying your mistakes looking for ways to do better next time. You may also never feel pressure playing games, it may just be fun for you regardless. However I think many people want to do well, are competitive, and as such feel pressure, to extremely different levels.

There are various reasons for you to feel under pressure, it may be because you are attending your first competitive event and have been practicing really hard for it. It could be because you’ve developed a reputation for being a strong player, whether that is with your group of friends or on a national or worldwide basis. It could be that you are playing top tier decks which you don’t normally play, or it may just be that you really want one of the prizes.
Regardless of what the reason is, we often put pressure on ourselves, and all the reasons are valid! What matters to me will likely not matter to many other people, but that doesn’t make it any less real or important to me. So don’t worry that you are putting yourself under pressure, its normal and it just means that you care about this game.

The Good, the Bad and the Ugly

There are a number of both good and bad things that can come from pressure. I think it is important that these are explored, so we can recognise them, and where appropriate try to overcome them. I’m going to start with the bad, mostly so I can end on the positive.

The Bad

The problem with setting ourselves goals that we really want to achieve is that it comes with stress and worry, it can make people focus on their goals relentlessly, when actually it isn’t healthy to do so or you have more important real life things that need you attention. This is going to be a line which is very individual to everyone, but I think there are times when the best advice is just to take a step back or walk away. If a game of any kind is causing you stress, multiple sleepless nights, or impacting the rest of your life, then take a break or walk away altogether as its likely not worth it.

The thing to remember is that we play this game for fun, regardless of how competitive you are, fun is the goal, and as soon as your hobby becomes horrible and stressful or reminds you more of work than a hobby, its time to do something to address that. How you do that is up to you, people are different, but make sure you can recognise this.

One of the things I have seen most often in games where you are putting yourself under pressure is an enforcement of the rules. In most games there are obscure rules that everyone is aware of, but it’s not something that is enforced or worried about much. If you are trying to gain advantage by catching your opponent out, then you are playing the game wrong in my opinion.

Games are supposed to be fun; you are supposed to be able to have a joke with your opponent even in the top level of competition in games. In my opinion part of the fun of games is pitting yourself against your opponent and seeing who has come up with the better strategies, people who bend the rules, cheat or anything similar ruin the game.

Now some people may disagree with me here, and say that winning is all that matters, and any tactic is valid. I understand that view, but it’s not the game I want to play, and I imagine few others do. Also, if you are so focused on catching your opponent on a missed trigger or obscure ruling, then there is a good chance you are not focused enough on the game and the scenarios playing out in front of you.

When we aren’t doing well, we are likely to experience tilt, when we are putting ourselves under pressure; we are even more likely to tilt. Tilting is when you lose a game and then get stuck replaying your mistakes or your bad luck, it strips away our focus and our minds are still on previous games when it is time to play again. This is disastrous as it causes more losses and more of this focus on previous games.

Brian Holland of The Winning Agenda fame wrote much more and much more eloquently on the subject than I ever could. Suffice to say it is a serious issue when playing in tournaments and under pressure.

Finally, it is possible to become down and depressed when we fail to achieve our goals. We have put so much time, effort and focus into them, why did we not succeed? It is really hard to make suggestions on what to do to get out of this, but the important thing is recognising it.

I’d always recommend getting someone to teach you, if you want to get better, watch games online, read articles and practice with popular decks, even if it is just so you can beat them. However after whatever attempts you’ve made, the game is still a chore, still getting you down, then consider taking a break, especially from competitive events where you are more likely to feel pressure.

The Good

Some good things do come with pressure, and that is sometimes it makes you step up to the challenge. You recognise it is important to you and so you spend the time and effort practicing, learning and getting better. It is one of the greatest feelings in the world when you put effort into trying to achieve something and come away with great results. I’m sure many people have practiced for a tournament and then walked away with their first ever tournament win or high placing and felt delighted with it.

Pressure helps us be students of the game; we practice more, read articles on our game, watch games online, whatever we can do to become better.

Pressure tells us that the subject is important to us, whatever the reason that may be. This is something that matters as if we don’t admit this to ourselves then why are we investing time and money into it? This knowledge, this acceptance of what pressure means is important as it justifies our interest and also means that we realise that if we don’t achieve what we wanted to, that it matters. Pretending it doesn’t is counter productive in most cases.

There are definitely a lot more problems recognisable from being under pressure, but the reward can be a great feeling, it is up to you as an individual to figure out if it is worth it. I say that, but make sure you are looking after your team mates too, they’ll have rough times and you should be checking that they are okay even when you are riding the wave of exhilaration that comes from winning.

The Ugly

I wanted to share some personal experiences with you, things that I have seen or done over the years that have stayed with me, some are really positive, some definitely less so. But I’ve definitely learned from them and I make a really special effort to make sure the bad things never happen again.

A long time ago, I played Magic the Gathering for a few years. I was pretty good at it, but then again it was 15+ years ago. The event I want to talk about was during a tournament where I had made it into the elimination rounds. I had won the first game, but part way through the second game my opponent checked some of his cards not in the game which I knew he wasn’t allowed to do.

It was such a minor thing, it didn’t impact the game and I was playing against one of the local players who had been really supportive of me getting into the game, he was a friend really, even if not a very close one. I was so focused on winning that I took advantage of a small rule that really didn’t matter.

The pressure of winning, to continue to prove myself made me do a really bad thing. I realised afterwards, and donated my winnings into the team fund as an apology, but it still bothers me. I think it still bothers me so much that I did that, because I don’t want to play a game where people are like that. But I was so desperate to win, I was pressuring myself.

I also played quite a bit of a board game called Chaos in the Old World; it is a great game, one that I almost always won when playing against my friends face to face. When I started playing online, I felt like I should win, I felt pressure to be the best. I’m competitive and that’s where this comes from, but it was a good thing in this situation. I became a student of the game, I read articles, I looked through old games, I was dedicated to getting better. When online play of the game died out I was top of the leader board, it isn’t much of an accomplishment, but it felt good.

Pride can be both good and bad.

You may or may not know, but I’m pretty good at Netrunner, I think I can say that now. However, the pressure that I put on myself is pretty crazy, and it is this feeling and this worry that made me write this article.

Since coming third at the 2015 World Championship all I have thought about is what decks I am going to play during Store Championship season. I need to do well because I am good at the game; I’ve proven that, so I have to continue to win. Every practice game against my friends I have played, I’ve been thinking, that wasn’t good enough, even the games I won.

The games I lost I often spent awake at night replaying, I actually think I played fine and that I was just testing bad decks, but my brain doesn’t seem to agree. I’ve been frustrated and probably a bit off with my meta mates (sorry guys). This is all because the pressure I’m feeling to win. Hopefully this will drop off a bit as time goes on, but currently, I’m finding the need to find my next decks quite draining. It is all self inflicted, but recognising it helps.

Reputation is something that comes with success, and with this comes pressure, at least for me. Reputation is hard to achieve and even harder to maintain. It’s definitely part what drives my pursuit of improvement and victory.

After I won UK nationals in 2014, I went to the World Championships and finished 8th. But even then I felt pressure, I was the UK Champ, I was expected to do well, to represent the UK. I never got any pressure from anyone apart from myself. After Worlds I knew I wanted to go back again, it was fun and the pressure had gone, as I’d done well.

2015… I won three Store Championships and a Regional in the lead up to UK Nationals. That becomes a bench mark, and I was going to write that you get more questions when you don’t win or don’t do as well as people would expect you to. But that isn’t true; I only really got pressure from myself to do well.

UK Nationals came around and I finished 5th out of 170. I’m not going to lie. I was bitterly disappointed, I’d lost my title. The attention and recognition fell on to Alex White, who is a great player, a really nice guy and 100% deserved it. 2015 had a good number of tournaments between Nationals and Worlds, I played in a number of the Bring Another Brit to Worlds (BABW) events, winning a couple and placing second in a few more.

However the finals came around and despite making the cut as 1st seed I didn’t do as well as I had hoped in the cut and it was Alex and Tim Fowler in the final. A few weeks later the Stimhack PSI games happened, I didn’t play as I don’t generally play online, but I watched the outcome with great interest. Alex won; I was really pleased for him.

As Worlds got closer a number of things happened, Spags predicted a Brit to win worlds and quite a lot of the people agreed with him. They were talking about Alex. When we got over to Worlds in the days before most people we spoke to had Alex as the favourite to win Worlds.

The interesting thing is that I don’t think any of them were wrong, I wouldn’t have been surprised by Alex winning Worlds, he’s a phenomenal player who deserved his wins and his accolades. But all of this made me feel under a lot of pressure, while I didn’t have the focus on me from recent National or other high profile wins, I had a different type of pressure, the pressure to be on top again and if anything I found this worse.

I don’t think that I would be writing this article if it wasn’t for the fact that the pressure was relieved by finishing 3rd at Worlds. For me this sort of pressure, the pressure to win that I put myself under is probably just right. It drives me to be dedicated, and to focus, but it is probably a fine line. As I said, nothing has changed; I’m now pressuring myself to do well in 2016.

I find it quite hard to share personal experiences, it isn’t really who I am, but I’m sure everyone suffers from pressure, stress, tilt, and many other things that are related. Whether it is gaming or something totally different that triggers it for you, it’s just worth being aware of it, you can’t deal with it unless you see it.

Dave Hoyland is a panellist on The Winning Agenda and is the 2014 UK National Champion as well as a 2014/15 Worlds Top 8 competitor. He has a huge love of board games, martial arts and Anime. You can follow him on Twitter @Cerberus__d

Mental Health Clinic: Dave ‘Cerberus’ Hoyland on Pressure to Perform